“Fifteen men on the dead man’s chest, Yo-ho-ho,and a bottle of rum!
Drink and the devil had done for the rest,Yo-ho-ho, and a bottle of rum!”
- Long John Silver
Welcome to DBB: Character Chamber
Th' nature o' a pirate be mysterious, some be out on th' sea looking for treasures filled with riches and infinite possibilities. Some pirates be out for absolute power, wanting to take over land and become th' most powerful pirate in all o’ the land. And finally, there be th' odd-cases o' pirates that be simply doing what they do for hatred and vengeance, wanting to take their hatred out on people who've wronged them or ruined their plots constantly. So what kind o' Pirate are we using for this discussion? Well, all of them! Th' pirate we be talking about wants riches, power, and wants nothing more but to destroy his main rival. We're o' course talking about..
Captain Hook: The greatest swashbuckler in Neverland, and lifelong rival of Peter Pan!
Ye know me, FMT
An' it be time to see if this Pirate o’ Pettiness' has the best arsenal, abilities an' actions to survive Death By Blog!
Before We Begin
Okay so Hook has a lot of material, but first we have to talk about WHICH Hook we're using. Of course Captain Hook as a character has a shit ton of history, but we're not using Hook as a caricature, otherwise I'd be doing Composite Captain Hook vs Composite Long John Silver (which someone should totally do smh.) We're only using Disney Hook, so no using any extensive material using the name “Captain Hook", including other Disney Material like Pan and Wendy…just purely Disney Cartoon Hook. So the original Disney movie and its sequel, any books or novels relating to the same Hook such as the ‘Villains’ and ‘Twisted Tales’ books, any videogames and comics, and cross-games such as Mirrorverse and Kingdom Hearts (but without the cross scaling). We'll even use Jake and the Neverland Pirates for scaling purposes…hell we'll also include the theme park rides cuz why not!
Background
Hooks Origins
The scourge of the seas, the pirate captain in Neverland with a never-ending hatred for the boy that will never grow up. Everyone knows the legend of Captain James Hook, but not everyone knows his humble beginnings. The fabled captain was not always the evil obsessed pirate that sailed the seas of Neverland, he was but a child when he first became obsessed with the peaceful land. When he was a toddler, James would be all alone when he fell out of his stroller, he became lost, scared, and confused. However, like all boys who are lost, he would be taken to Neverland by the heroic Peter Pan. James experienced the funnest of fun, the joyous of joys, he was happy to be a lost boy. But what he didn't know was that if children are not claimed by their parents after seven days, they remain on the island forever; his parents found him on the sixth day. Being a lost boy was the best experience James ever had, and those memories of fun and joy followed him for the rest of his life. He never wanted to be found; he hated living in London; he hated having to grow up; all he longed for was the acceptance that Neverland provided. James became obsessed with finding Neverland again, he chased every single rumor, read every single book he could, he heard tales of pirates that sailed to magical lands and he became infatuated. His desire to find Neverland and his love for these pirate tales made him realize that the only way he can fulfill himself is to become a full-on pirate…
By the time he grew up, James managed to talk his way into joining a crew, an infamous pirate crew, and an infamous pirate ship. James joined the Silent Wraith, belonging to the fabled Blackbeard himself. This may sound like a surprise, but James became like a son to the pirate captain. They sailed the seas of the world, battling enemy ships and captains, and even battling a deadly kraken. During the battle with the tentacled monster, James would save the life of Blackbeard and his entire crew, earning the utmost respect. The silent wraith then sailed to a mysterious location called the floating boneyard, a place of legend, where ships are moored or remade. Among these ships was a ship like no other, a vessel of red and gold, floating in the sea as if it was waiting for someone to claim it. This was James' ship, and he knew it, this ship was known as the Jolly Roger. Blackbeard warned Hook was cursed by three magical beings called the Odd Sisters, because Blackbeard sailed it away from their shores as he stole their treasures.
The only way to break this curse was to give it away to someone who saved his life, that being James. Blackbeard gave James the Jolly Roger, his whole crew, a locked wooden box, and instructions to see the Odd Sisters; as they could aid him in navigating to Neverland. Once arriving in their lands, Hook found Circe and Gothel's sisters, who tried convincing him not to go to Neverland; for all he would find there was his pirate's name, and that his losses would only outweigh anything he could gain in the land. He wouldn't listen of course, his persistence was effective, and they eventually offered a trade. They wanted the box Hook was gifted, and then he would be given a way to find Neverland. But when the box accidentally dropped and broke, it revealed a magic mirror with the face of Lucinda, one of the odd sisters. They made a deal, they would grant him a way to Neverland if James brought back a fairy named Tinkerbell. Of course James thought this was a way better deal than the former, and he would sail the Jolly Roger to Neverland. Where, to his surprise, he did not find it to be the place he remembered..
They say magical returns have costs: time does not run the same way, bargains are twisted, and the inner-child you remember cannot be perfectly recaptured. James finally confronts Neverland in his adult form, finally back in the world he always wanted to find. James finally met with Peter Pan, but things…didn't go as he expected. Peter explained to him that he was never meant to be a lost boy. He was never meant to stay in Neverland, that was not his purpose. His presence in Neverland for that week functioned like a hinge in the tapestry of fate, and James’s destiny, for reasons Peter is tacitly aware of, is to be a foil, a pirate, a man who forces children to grow by embodying adult stakes…all because Peter loved to play games, and he needed a villain for these games.
Learning this information was like a gut-punch, James felt betrayed, robbed of the possibility that he could have been forever at play, and that sense of betrayal is the psychological spark that transforms longing into vengeful purpose. From that moment James accepts the role of antagonist, he takes the name Captain Hook, sets his face toward vengeance, and resolves to make Peter’s refusal to grow have consequences. James achieved his wish to return and to be significant in Neverland, but the cost was everything he loved about it. He now lived in a world that only saw him as a villain, as a monster, all because fate made it so that could be his only option. James “Hook" was but a man who has been betrayed by fate and, in his anger and grief, comes to hurt others in ways he once despised. And so..the lifelong rivalry between Peter Pan and Captain Hook began..
The Lifelong Rivalry!
"I'll get you for this, Pan! If it's the last thing I do!"
For many many many years, Hook and Peter Pan would battle each other, Hook would come up with many plans and plots to take down Peter once and for all, and unfortunately almost all of them failed. While most battles result in humiliating defeat, one battle ended with Pan cutting off Hook's hand and feeding it to a crocodile, said Crocodile getting a taste of Hooks flesh and forever hunting him so he could finish him off. That crocodile swallowed a clock and only made it so every time he was near, Hook would hear a tick-tock tick-tock tick-tock, forever being afraid and traumatized by the sound and the creatures that could easily end his life. This only made Hook's hatred for Pan more deep, he only wanted to capture and chase him more and more, he absolutely hated Peter and he wanted to take everything away from him as revenge for his life being ruined. But then one day when Peter left Neverland to listen to his usual stories, he brought back a bunch of children..this made Hook very curious..and he hatched some new plans.
His first plan was to kidnap princess Tiger Lily so he could force her into revealing the location of Peter Pan and the Lost Boys secret hideout. Hook and his trusted first mate Mr. Smee took Tiger Lily to Skull Rock, but as always his plot is stopped by Peter Pan who rescued Tiger Lily and gets attacked by the crocodile once again, being humiliated by the boy and the croc as usual. Hook may have been cowardly because of the croc, but he still wanted to do whatever it takes to destroy Pan, and he finally had the ultimate plan. Hook found out that Tinkerbell, Peter's right hand fairy, was banished because of her jealousy over Wendy, a girl Pan brought to Neverland and spent a lot of time with. He used her jealousy and her desperation for Peter's attention to trick her into revealing the location of Pan’s hideout, and then capturing her. He would also capture Wendy, her brothers and the Lost Boys, and planted a bomb in Pan’s hideout so Hook could finally kill him once and for all. But it didn't go as planned, Tink escaped and saved Peter and they went to stop Hook once again. Hook being humiliated again and admitting to being a codfish, but he would be back to make a new plan to defeat that blasted pan. And so ends the story of Hook and Peter Pan, Hook hates that rascal and will do whatever it takes to get his revenge! Simple as that. Right?
Hook's fear of death.
“Yes. That's the sound of time, Hook. Ages passing, even here, and taking you with them.."
"No. NO! That's the crocodile! He's coming for the rest of me!”
"Crocodile, clocks, life, time. It doesn't matter, Hook. It's coming for you. Whether or not you kill Peter Pan.”
As the years passed, Hook began realizing many things, things that drove his obsession more than anything else. Despite vowing revenge on Peter and saying that he wants to kill him, the truth was that he didn't truly want to kill Peter. Sure he always said he would do it, he always tried to find ways of killing him, but he didn't actually want to kill him. Firstly, he's just a kid, a boy who could never grow up and was afraid of change. Peter doesn’t hate James, nor does he actively set out to cause him pain just for cruelty’s sake. Instead, Peter operates from a perspective that’s almost alien: he’s a magical being who doesn’t grow up, doesn’t change, and doesn’t see time and relationships the way humans do. To Peter, James’s brief stay in Neverland was just a moment in a much bigger game, and assigning James the role of “pirate adversary” is simply how the story works in his mind. From a human moral lens, that’s devastatingly selfish. Peter essentially robs James of agency and condemns him to a fate without ever letting him make an informed choice. That could be read as villainous, not because Peter wants to “destroy” James, but because he treats James like a character in his story rather than a person with his own rights and desires. His lack of remorse is tied to his nature as an eternal child, not calculated sadism. He doesn’t fully grasp adult concepts like regret, long-term consequence, or the moral weight of manipulating someone’s destiny.
But perhaps there was more nuance to this, perhaps Hook was helping Peter grow up in a way. When Peter reveals James’s role as his destined adversary, it’s not said with glee over James’s pain. Instead, Peter treats it like a matter of balance; that Neverland needs Hook for the stories and adventures to work. There’s an odd respect there, as if Peter believes Hook’s existence has value, even if James doesn’t like the role. Peter may have genuinely started to feel bad for what he put James through, in fact Peter himself revealed that he only continues to keep the rivalry intact because…he doesn't want Hook to kill himself. Adults need a purpose in life, they need something that drives them, needs something that helps them keep going. Despite the attempts to lead a different lifestyle and forget Peter, he showed that Peter gave him a lifelong purpose, a purpose that made his life exciting, that gave him the role of a lifetime, he was someone that was truly important.
Even though Hook swears he wants to destroy Peter, their rivalry provides him with constant challenges, clever schemes, and daring escapes. Without Peter, Hook’s life might just be aimless piracy; with Peter, it’s a high-stakes adventure that keeps him relevant and sharp. Hook is feared and respected by the inhabitants of Neverland. Even among magical beings, he’s a figure of legend. On some level, that fulfills the same need for belonging and importance that drove him to seek Neverland in the first place. Hook’s ship, crew, and the strange beauty of Neverland’s seas give him a kind of liberation that London never could. He is still, in a twisted way, living his childhood fantasy; just inverted through rivalry and danger. If Hook ever admitted that Peter gives him this life, he’d have to acknowledge a debt to the boy he resents most. That would undermine his anger, so he clings to rage as a shield against gratitude. His fury and sense of betrayal keep him from admitting he might like the role. That denial is part of what traps them in their endless cycle; Hook can’t destroy Peter without destroying the very adventure and identity he thrives on. But that was not the only thing that drove Hook, there was something greater at play, something so deep within Hook's psyche that destroyed him, that he tried so hard to hide..his fear of death.
You see, Hook's trauma comes from being removed from timeless Neverland as a child. Back in London, he’s thrust into the forward march of real time…growing up, aging, and eventually dying. That early taste of a place untouched by time makes him painfully aware that time is his enemy. This undercurrent is always there: every scheme, every voyage, the attempt to get back to Neverland is really an attempt to stop the clock from moving. And Peter isn’t just a rival; he’s living proof of what James lost. Peter is James’s stolen boyhood: carefree, immortal, untouched by consequence. That’s why defeating Peter is emotionally impossible; destroying him would be destroying the last living fragment of the dream. On the flip side, every time Peter bests Hook, it’s like time itself mocking him, saying “You can’t go back.” In this sense, Peter is both Hook’s obsession and his tormentor, without meaning to be either. Because Peter IS Hook's youth, no really, Peter Pan is Hook's very youth that Hook constantly tries to claim and capture for himself…because he never wanted to grow up, the truth is he's still a little boy dreaming of a place where he can be a kid forever…Peter Pan was always that youth, that freedom, the glimmering Ray of sunshine that Hook so desperately wanted back more than anything. And that crocodile?
That crocodile with a ticking clock reminding him that time is closing up on him and coming for him? In which Peter, his youth, fed his hand to the croc that represents time claiming him? The crocodile is a literalization of time chasing Hook. No matter where Hook sails, time is moving toward him; he can evade it, but never stop it. Just as the crocodile will eventually catch him if he slips, mortality will eventually claim him if he can’t reclaim Neverland’s agelessness. Hook always thought that if he FINALLY got Peter Pan, if he finally claimed him, the croc would stop chasing him…but the truth was that there was nothing he could do to prevent time catching up to him..and it scared him more than anything. Hook's story is all about longing for a perfect moment and destroying yourself in the process of chasing it. Hook’s fear of death and time catching up to him is the fuel for that obsession; it’s why he clings to anger instead of moving on. Peter, by simply existing, reminds Hook that there is a place where time stands still, but that he doesn’t belong there anymore. The crocodile is the shadow side of that; proof that if he fails to reclaim it, he’ll be swallowed by inevitability.
You may be thinking, “it's just a kids movie, it isn't this deep", and I say to that, this was always the purpose of the story. The story of Peter Pan was always a story about a boy who never had the chance to grow up because he passed as a child. Peter Pan always represented a flying magical light who took children to a magical land where they could never grow up, where they could always live a happy life with nonstop fun and happiness. Hook always represented the idea of growing old, how so many children are afraid to grow up, afraid of time passing. By the end, the irony is that Hook’s life as Captain Hook already gives him a kind of legendary immortality; he’s part of Neverland’s eternal story. But because it’s on Peter’s terms, he can’t accept it. His fear of time blinds him to the fact that he’s already beaten it in a mythic sense. Captain Hook was never a one-dimensional cartoon villain, his obsession with Peter Pan isn’t just rivalry; it’s the desperate chase to reclaim the youth and timelessness Peter represents, even as the ticking crocodile looms as a constant reminder of mortality. Neverland is both his dream and his prison, a place that gives his life purpose while trapping him in an unwinnable game. Beneath the anger and denial, Hook may secretly relish the role, the thrill of the chase, and the immortality of being part of Neverland’s eternal story. In the end, he becomes a symbol of our own refusal to let go of the past, even when doing so might be the only way to truly live.
Perhaps in another lifetime, in an alternate ending, in a twisted tale…Hook attempted to rid Pan once for all, and his insecurities and fears were finally revealed to everyone…his crew admitted that Hook has just, never been himself. Maybe in this alternate ending, this revelation, this admission to everything he fears, everything he tries so hard to hide, it all came out and showed how broken a man Hook is. Maybe, Hook after his final defeat and humiliation, finally got the help he needed. Where his crew left him at a peaceful island, with enough money to buy a nice house, and get a sweet caretaker so James could finally rest and live the peaceful life he truly needed…where instead of fearing time..he could enjoy the beauty and tranquility of what life could offer. But unfortunately, that's not the path our Hook took, unfortunately Hook may never let go and accept the simplicity of life. And that my friends is the tale, and Tragedy of Captain Hook. A Pirate Captain who will dedicate his life to chasing Peter Pan and running away from that cruel crocodile. A broken man who will dedicate his life to chasing his youth and running away from the time he has left….
Skill and Experience
Hook has been fighting Peter Pan for many many years, how long exactly? From random comments, Hook might've been around since the 1600s. In the 1st Peter Pan movie, Wendy is around 12, while in the 2nd she's presumably in her 40s; meaning at the very least Hook has been fighting Pan for more than 30 years. While Pan wins most of the time, Hook has been able to beat Pan in QCQ before, almost claiming victory until Pan’s friends help him out.
Despite that, Hook has still played dirty in combat and can quickly come up with schemes to put his enemy at a disadvantage. He's surprisingly a very quick fighter, he can attack with his sword in quick movements and move around his ship like he's a primape on vines. He has come up with many many plans to defeat the brat, like kidnapping the Chiefs daughter Tiger Lily so she could reveal Pan’s hiding spot because the Native Americans (I'm not saying what he actually says..) know the island very well.
He was also able to trick Tinkerbell, Pan's closest ally, into revealing Peter’s hiding spot by taking advantage of her insecurities after being banished, faking an alliance and gaining her trust just to capture her and ambush Peter. Gaslighting is Hook's specialty, tricking Jane into finding his treasure so he could finally capture Peter Pan by gaslighting her into believing they had the same goal. Even according to Neverland legend, it is said that Hook was able to slay a giant, meaning he's responsible for the giant skull in Neverland (although knowing Hook he could've spread it to hype himself up, but we don't truly know.)
Arsenal
Hook
Captain Hook, the pirate captain with a Hook! He has that name for a reason, because his hand was fed to that crazy crocodile. He replaced it with a sharp Hook that's so strong it could pierce through wood.
Hook Attachments
Hook doesn't just have one hook, he can switch them out for different prosthetics. Such as a golden hook, kitchen utensils, and even skewers or shiny rings. In Jake and the Neverland pirates however, Hook has many Hook attachments, some are sillier than the others. He has a plunger hook, a fly swatter hook, a plunging grapple hook, a fishing reel hook, a net hook, a whirly hook that allows him to fly in the air, a rope capture hook, and a hook that can fire tiny cannon balls, etc.
Rapier
Hook is especially gifted in sword fighting, which is why he always has a rapier on his cloak just in case he must engage in QCQ, especially when he encounters Peter Pan.
Flintlock Pistol
Hook is not your traditional Disney villain, for he has a gun!! And he's willing to use it!!
Spyglass
As any ol’ pirate would need, Captain Hook has a pirate spyglass that allows him to spot Peter Pan flying through the sky.
Neverland Map
Captain Hook carries around a map of Neverland in order to track down where Peter Pan could possibly be, while he never found out himself, it's at least helpful as a plotting pirate.
Trapping Net
Trapping the great Peter Pan is no easy task, thankfully Hook has the right equipment for doing so, such as trapping nets that can keep Pan restrained whenever he's off guard!
Large net and Ropes
Continuing his love for traps and capture, Hook has large nets and rope which could physically subdue Pan and the Lost Boys.
Mini Cannons
Hook of course has bigger cannons, but bigger isn't always better, especially if you're looking for something more precise and easier to use.
Catapult
This is an unfortunate device to have just lying around your lovely ship, for any pirates reading this blog, this was done by a trained idiot..
Coconut Launchers
This is basically a cannon that could launch a whole barrage of coconuts. Make sure they don't hit you, fun fact; coconuts cause more deaths than Sharks…
“Surprise" Bomb
In order to send the message that he absolutely hates Christmas, Hook quite literally SENT Santa that message..via an explosive. Hook would send Santa a bomb shaped like a Christmas present, and it was so powerful it was able to send Mr. Smee to space! In Kingdom Hearts: Birth by Fate, Hook can throw a buncha these present bombs at Ventus in battle.
Mechanical Sword
This is a very very cool mechanical sword, it has multiple functions and uses and is useful for any situation you're in…unfortunately Hook never figured out how to use it.
Foggy-Fogger 500
With this interesting machine, Hook could brilliantly disguise himself in the ocean by producing fog that he can surround himself with, or even shoot at other ships.
Ring of Invisibility
By wearing this golden ring, it'll cause you to instantly turn invisible. I guess you could say it's his…precious? The one ring to rule all of Neverland?
Genie Lamp
When Hook found a magic lamp and attempted to steal it, it absorbed him and turned him into a genie. Hook unfortunately can't do anything he wants, by genie rules, only the person who rubbed the lamp can make him make wishes come true, in the case it was his own crewmate.
Witch's Mirror
A random mysterious mirror Hook found in a random mysterious chest suddenly turned him into a powerful witch, finally Hook had the power he needed to defeat Jake and his friends! With these Witchy powers, Hook could transmute any object into whatever he wants, summon a flying broomstick, can make you afraid of everything, can see events like a magic ball, teleport objects away from people, and trap people in cages. This magic is so powerful, its curses cannot be reversed normally with chants, it required magic water that removed the magic entirely.
Northwind Snowflake
Yet another elemental artifact Hook stole, this snowflake can create beams of ice that can freeze large bodies of water, and even freeze pure light.
Golden Hook
Basically like the fabled midas touch, Hook got a golden hook that would turn anything it touched into pure gold. The only way to undo the golden touch is to melt the golden hook.
Golden Tiki
What a Freaky Friday in Neverland! It didn't actually take place on Friday…I just..wanted to make a reference. If two people touch this tiki, it'll make those who touched it switch bodies.
Mammoth Magic Potion
When pouring the juice from this potion he found, it turned out to be mammoth magic. This caused Hook to grow to an extreme height, bigger than a pirate ship!
Crocodile Crown
Hook found a crown while searching for treasure, turns out whenever he put this crown up, he became the king of crocodiles. All crocodiles would have to serve him and do whatever he orders, although they'll instantly attack him if the crown falls off.
The Doomstone
A magic stone that Hook stole from Peter Pan, it made him stronger, more evil, and granted him petrification magic. Anything he shot would be turned into stone, while every time he used this Doom stone, it would cause a different part of him to turn to stone.
Magic Rings
Hook stole these magic rings from a powerful magician, and Hook absolutely used these to the best of their degree. With the magic rings, Hook could manipulate the wind, summon rock structures in the ocean, manipulate tidal waves, create large storms, and even raise a mountain and sunken ships from the ocean.
Neverland Bomb
Hook wanted to finally destroy Pan once and for all, by destroying his home and making Pan witness the destruction of everything he holds dear. So he would hide a bomb in skull rock, which was so powerful it would destroy all of Neverland.
Mirrorverse Equipment
In the Mirrorverse reflection of Neverland, Captain Hook has become the ultimate sword-swinging duelist on land or sea. Ever watchful of his enemies, Hook thrives on testing his amplified skills against the Fractured, challenging their most fearsome fighters to one-on-one contests...and always walking away the winner. Able to percieve the tiniest weaknesses in others, Hook excels at striking his foes where it hurts the most. Elegantly fitted for a battle to the finish, Captain Hook sports an extravagant ensemble wrapped in crocodilian-motif armor to announce to the entire Mirrorverse that he is a fearsome force to be reckoned with.
In one hand, he holds his trusty pirate steel and in his other...well...his hook. Captain Hook lives to prove that no one can compare to his skills with the sword. While other Guardians succeed by teaming up on their opponents, he's at his best when he's dueling them in single combat. His lightning-quick blade and fearsome hook have spelled the end for a countless number of the Fractured. The alligator skin on his coat is not Tick-Tock, the idea of this design is to show him "owning" his greatest fears. His accessories were designed to invoke the elegance of Hook and not anything gruesome. However, his skin coat and sword are set as reminders that he is still a competent villain despite his goofiness.
Happily Ever After Page
In the interactive game, Disney Villains Revenge, Jiminy was only trying to have some fun with the player, but unfortunately he would rip out the happy ending pages of the stories. This would cause the villains of the stories with the likes of the Ringmaster, the Evil Queen, the Queen of Hearts, and our very own Captain Hook to come outside of the book, grab the pages for themselves, and rewrite the entire story so they would win, while the heroes inevitably lost. Hook was able to change the story and make it so Peter Pan aged into an old man so he was too weak to fight.
As you can tell, this isn't normally usable. Yes these villains were able to rewrite the story so they won, but this was only because Jiminy ripped out the last pages of these stories causing the villains to take control of the story, so they only really have circumstantial plot manipulation. Although being able to interact with the real world while inside your story is still a cool ability on its own. Speaking of which, Hook and the other villains were able to almost bring their world to the real world and exit their stories via their happy ending pages. Fighting the player in order to regain control of their endings, of course only to lose in a physical battle and be sent straight back to the heroes happy endings.
Vehicles
The Jolly Rodger
Captain Hook's pride and joy is his ship, the Jolly Roger. It's loaded with enough cannons to sink a navy, enough food to feed an army, and enough grog to give the whole crew a nasty headache every morning. The ship has many cannons, and they are very powerful cannons. It can even launch anchors that attach to other ships so they get immensely lowered. There are strict rules on board: no singing, no cheerfulness, and no mention of Peter Pan! Despite having the swiftest ship on the waves, Hook drives his crew batty by never sailing anywhere! All he wants to do is hunt for Peter Pan! Thankfully when he does need to leave Neverland, his ship is covered in Fairy Dust to make his entire ship fly
Skiffs
Hook has a couple of wooden skiffs for him and his crew to search Neverland for Peter Pan's location, they all come with paddles and lanterns
Land ship
Almost like a kart, Hook has a mini land ship so he could quickly explore Neverland without having to tire himself.
Fake Whale
This fake Whale is great for camouflage and stake outs on the sea, is it very suspicious? Yes, will Hook keep using it? Of course.
Steam-Horse
Hook was able to enter a sea horse race via a mechanical seahorse run on steam and, well..his crew functioning it..but it can move very quickly.
Squid-Submarine
To explore the Never-seas, Hook got a submarine that replicates the appearance of a giant squid. It can also launch torpedoes that drop nets to capture sea life.
Abilities
Neverland Physiology
You might be confused by this, but you see…Neverland is basically a dream world. Humans came and with their dreams and thoughts, Neverland was created, and because children's dreams are the strongest, their dreams ruled the world. Neverland isn't made up of the dreams of one person, it's made from the dreams of lots and lots of people. Lots of kids dream of going through a day without being beaten, dreaming of a full meal, or that their parents are alive. There's a reason there's so many parts of Neverland that Wendy hasn't seen, why there's so many dangerous things in the land, because the trauma also comes from children's dreams.
The reason Wendy didn't see any of this in the movie was because she doesn't like to think about the dreams of others, she only dreams about her Neverland. People like Hook, are dreamed up by children, it's not like Hook is imaginary, he is as real as people imagine he is, so he is real. Neverland itself is a reflection of the real world, some stories and dreams become so real they can actually VISIT the real world, like Peter Pan and Hook. That's why Pan takes kids to Neverland, a place they can't grow up, because he's taking them to their LITERAL dream world. And the world itself can alter and change based on imagination and dreams.
You could say Hook is a reflection of people's nightmares of growing up, the fears of aging and having to accept change in your life. While Peter Pan is the escapism of that, by literally bringing kids to the world of their dreams. Some children's dreams are so powerful that they can alter Neverland via the stories they tell in the real world, and unfortunately some stories create evil in Neverland like Captain Hook. Unfortunately this also means Hook has become so real he cannot necessarily be controlled by the storytelling, fortunately Pan is the balance to it and will always stop him from destroying this world of dreams.
Immortality
As a resident of Neverland, there's a special side effect from the home he wants to take over. When you're in Neverland, you will never age, never grow up, this is the same case for Hook as he's been alive for a LONG time.
Non-Physical Interaction
Because Captain Hook has his own shadow (we'll talk about that in a bit), Hook should have the same Non-Physical interaction as Pan does, who's able to catch and wrestle with his shadow and even have it attached back to him. And this isn't even by assumption, Hook himself traps Peter Pan's shadow with his bare hands.
Gravity Manipulation
In the face of fear, Hook can defy gravity like he's a cartoon character and even lift himself up in the air so he doesn't fall to his death. This is consistent funnily enough, the guy can just constantly defy gravity and list himself up in the air in order to save himself.
Dragon Powers
That's right, via touching the golden treasure located in the secret dragon island, it'll make Hook transform into a dragon that can fly and breathe fire! For some reason he still has a hook?
Immersion
When Wendy was drawing in her journal and reminiscing about Neverland, she drew ol’ Captain Hook himself. What she didn't expect is that he came to life, and suddenly started…talking to her…like Captain Hook himself was there. You may assume this was in her head, but later on he shows up in London as if yes, that WAS actually Captain Hook and he made a deal with her.
Mirrorverse
Ruthless and relentless, this salty swashbuckler is fixated on showing the Fractured who is truly in command. Captain Hook has always been an extravagantly vengeful pirate who lives life on the edge. But now his intense hypervigilance has been amplified even further, so he can perceive the minutest of flaws and weaknesses in others, and strike them where it hurts the most. (Unfortunately this part only applies when he's amped by Stellar Magic, or in the Mirrorverse.)
Abilities
Core Ability - Captain's Mark
When Captain Hook hits an enemy with a Heavy Attack, he inflicts a Mark. Only one enemy can be Marked at a time.
Marked enemies gain a -10% Attack Debuff.
When a Marked enemy is defeated, Captain Hook gains a 10% Attack Buff
Special Ability - Duelist's Edge
Captain Hook deals 4 hits, totaling 400% damage and inflicts Knock Back.
An additional 300% damage is dealt if the enemy is Marked.
Cooldown: 12 seconds
Signature Ability - Rising Revenge
Captain Hook's Basic Attacks and Special Ability Hits have a 50% chance to Purge 1 Buff from a Marked enemy.
The chance to Purge 1 Buff increases by 5% for each consecutive Basic Attack or Special Ability Hit on the same target, up to an additional 25%.
Talents
Captain's Cutlass
Grants +20% Attack at the start of an encounter.
Captain's Spyglass
Grants +20% Focus at the start of an encounter.
Peerless
Gain a 30% Focus Buff for 15 seconds when defeating a Marked enemy target.
Pirate's Blockade
Captain Hook's Basic Attacks have a 50% chance to Heal Block a Marked enemy for 10 seconds. Enemies cannot receive a new Heal Block until the old one expires. Captain Hook's Special Ability has a 100% chance for the same effect.
Slashing Strike
Captain Hook's Basic Attacks have a 50% chance to Wound a Marked enemy, dealing 15% damage per second, for 4 seconds. Captain Hook's Special Ability has a 100% chance for the same effect.
Overboard
Captain Hook's Basic Attacks and Special Ability Critical Hits have a 100% chance to Stun a Marked enemy for 1 second(s).
Forms
Support
Hook's Shadow
Just like how Peter Pan has his own shadow that can act on its own, Hook has his own! Yes, Hook has a shadow that can physically interact with its environment. Pan even states that Hook's shadow left Neverland all the way to London in order to terrorize the children, yeah I'm counting his shadow as support…deal with it. It's more helpful than you think as shadows are capable of battling or blinding enemies.
Mr. Smee
While Captain Hook can behave in savage ways, he loves to be looked after. His right-hand man, Smee, is always ready with a cheery word or a fiendish plan for his Cap'n. Smee was always Hook's biggest aid, not only whistling and calling for his entire crew, but also helping him get rid of the nasty croc whenever Hook is far too afraid to even go near it.
Pirate Crew
Ol’ Hook is called Captain for a reason, as he has his pirate crew always with him! Hook has dozens of men at his beck and call, ready to fight for him, even if they're not the biggest fans of his methods. His crew has an abundance of knives which they are very skilled with, have sharp rapiers and deadly cutlasses, a multitude of pistols and firearms and even rope; and these guys definitely know how to use their arsenal considering the fact they used to always slit their victims throats. Some of his pirate crew can come back to life as undead and zombie-like, some can throw dozens of knives like it's a Touhou bullet hell, and some can throw swords like Boomerangs and even use fairy dust to lift objects and use them to attack Peter. Crew-mates such as Sharky and Bones know songs that are capable of hypnotizing anyone who hears them, so they would do anything they want.
Heartless Crew
With the help of Riku in the Kingdom Hearts world, Hook gained access to a Heartless Crew! Sure they may be small little expendable pirates, but some can fly around, and some take the appearance of tiny miniature ships!
Ruler of the Sky
Apparently from pure desire and greed, Hook was able to just create a Heartless that looks like a bird, and it was actually a fairly big Heartless. Unfortunately Hook couldn't control it, and it even attempted to attack him.
Resistances
Heat - was able to instantly recover from boiling water so hot it made his thermometer explode
Freezing temperatures - could still move and resist the cold temperatures despite being trapped in solid ice
Electricity - could withstand being shocked by a powerful Trident
Actions
Overall
Has fought Peter Pan for decades, almost besting him in hand to hand combat
Almost destroyed all of Neverland and everything Peter Pan holds dear
Commands the Jolly Rodger and leads a dangerous crew of pirates
He is cunning and manipulative, great at tricking others into getting what he wants
Tricked Wendy's daughter Jane into giving him the chance to finally capture Pan and trap the Lost Boys
One of the most iconic and beloved Disney villains of all time
Strength
Hook was able to slay a giant, responsible for the giant skull in Neverland (although we don't know if this is true or not.)
Can trade sword blows with Pan and even somewhat push through his force
Is able to overpower Tick Tock the Crocodile's pulling force and bite force
Hook’s dangerous bomb had the power to destroy all of Neverland and everyone in it
Speed
Is able to constantly react to Pan during battle and even maneuver through his sword slashes.
Is able to quickly disappear out of sight
Could outswim the croc swimming at full speed trying to eat him
Was able to instantly react to Peter Pan's incoming flight speed
Captain Hook’s cannon was able to shoot Mr. Smee all the way from Neverland to the North Pole in a short amount of time
His present bomb was able to launch Mr. Smee into space, assumingly sending him all the way back to Neverland.
Hook is able to constantly steer his own ship, which is empowered by Fairy Dust in order to fly.
Hook's ship could travel to Neverland in a very short amount of time. (Millions C) (MFTL+)
Durability
Was able to survive his entire ship being sunk by a giant Octopus
Survived his head getting hit by a paddle so hard it sent the large crocodile to the lake floor, afterwards slamming into rock.
Survived Tick Tock the crocodile smashing him through solid rock
Resisted having an Anchor dropped on him, smashing through the ship and dropping on the sea floor
Survived a full force kick from Peter Pan, they got his head smacked by a metal cannon
Survived the belch of a volcano that sent him and Smee flying in the air
Scaling
Peter and Tinkerbell (and other Neverland Residents)
Pan is able to casually fly all the way from London to Neverland
Pan could almost effortlessly lift an Anchor while flying, just to drop it on Hook
Peter was able to quickly fly from London to Neverland in seconds (21.2 Million C)
Peter Pan was able to steer Hooks ship all the way back to London
More scans of Peter being able to quickly react to cannon fire
Tinkerbell survived Captain Hook's bomb, which created a large explosion that blew up a portion of the island and even moved ocean waves near Hook's ship. (Large Building)
Tinkerbell survived another one of Captain Hook's bombs, which would have destroyed all of Neverland
Tinkerbell's pixie magic was able to restore the magic in the Disneyland star.
A normal Neverland firefly was able to cast a shadow of Peter Pan on the moon
Jake's sword cast a beam that was able to illuminate and move 3 stars.
Weaknesses
As everyone knows, and I mean everyone, Hook is an absolute coward. We all know that Hook is deathly terrified of Tick Tock the Crocodile, even HEARING the Clock nearby will alert him and cause him to instantly flee. Pan has taken advantage of this weakness before, using a normal clock to make Hook run in fear so he wouldn't cause anymore problems. That clock constantly reminds Hook that time will come for him, and those beasts remind Hook that he will die one day. That cruel Croc forever hunted poor ol’ Hook after getting a taste of his flesh, and Hook is absolutely terrified and trembling every time he encounters the reptile. But it's not even just the Croc, Hook is cowardly when it comes to a lot of different things that could easily kill him. Even the giant octopus is capable of instantly making him flee and beg for escape.
You may assume that Hook is only triggered by the clock, when this is in fact not true. The reality is, Hook tastes really good. Any animal like the croc or the octopus becomes obsessed with Hook after getting a taste of him, only adding onto more things Hook fears. The truth is that Hook is terrified of any intimidating beast that could get a taste of his flesh or skin. It seems like anything could traumatize Hook, even without clocks in the picture, he became triggered by different sounds…Hook isn't traumatized by the sound itself, he's traumatized by the fear of death being near him.
Hook generally just has a huge fear of death. Captain Hook is terrified of ghosts as well, he hates all Hallow’s Eve because of the fact he's terrified of spirits or anything creepy, even the smallest things will cause him to jump in fear. He can become so fearful in the face of death, it'll cause him to be in tears in front of his mortal enemy. Finally, Hook, despite being very crafty, isn't really the smartest pirate you'll meet. He has fallen for many of Peter's tricks and pranks before, even getting lost on an island because Pan tricked him into losing track of his raft so the kids would escape on it. He also has a HORRIBLE tendency of never killing his opponents when he easily has the chance to kill.
Before the verdict
Hook Cognitive Regen?
Some of you may be asking, can you argue Hook having cognitive regen via how his character works? Basically, all of Neverland is made up of the thoughts and dreams of humans and mostly children. Entire characters and creatures come from thoughts and stories, as long as these stories are told and imagination is present then Neverland will continue on. Characters such as Hook and Peter Pan have stories that feel so real, they can come to the real world and listen to these stories or interact with real people despite just being imaginary characters. This mixed with the fact a random pirate who died and came back said that people in Neverland don't always stay dead could maybe imply that Hook and Peter have cognitive regen. As long as these stories and imagination itself exists then they will live on right? Well no, we know that these characters can actually die, in fact in the actual story death is a thing that could actually happen, and Hook himself is afraid of death and timing catching up to him. While yes what the pirate said may seem like there's implications, he did come back in a zombie-like state, so I wouldn't argue anything cognitive. If anything it's an outlier to the actual danger and threat to people in Neverland, especially with the fact Hook planned on destroying Neverland itself. So no..as funny as it would be, Hook does not have cognitive regen..
Hooks “Clock" Weakness
Now as a lot of people here know, there has been a lot of discussion about Hook's big weakness. That being how he's traumatized by tick tock the croc. There has been a lot of debate surrounding this, which is understandable since there's a lot to talk about regarding it. First things first, he's not triggered by specifically tick tock the croc, it's actually stated that Hook hates crocodiles in general, just hating the reminder crocs in general give him. Crocodiles remind Hook that time is a beastly creature hunting him, so any croc terrifies him. And as said before it's not just crocodiles, one time an octopus got a taste of him and it became another problem for Hook. In general Hook is terrified of anything that gets a taste of him, anything that hunts him, anything that could kill him, that's what triggers him so much. As for the clock, yes it does trigger him a lot because it reminds him of time catching up, but noise that basically warns him of possible death can mess with him.
Now here's another question people may ask, can Hook fight the crocodile? Or get a way around his weakness? While it fluctuates depending on the media, the consistent answer, not really..more times than not. Mirrorverse Hook does have “crocodile" armor, however it's been confirmed that it's not ACTUAL crocodile, it was just made to look like crocodile armor so Hook could prove that he was a serious threat you should take seriously. There is a scene in Jake and the Neverland pirates where Hook chases after the Crocodile who stole his treasure, however that has sorta happened before. In the kingdom hearts manga, Hook had a map to treasure with riches so great, it made him want to stop being rivals with Peter, he saw this treasure as far more important than Peter Pan. He dropped this map on the croc and he did fall in and steal the map, although yeah, he still instantly ran away right after he stole the map and still acted cowardly.
It's safe to assume the same thing happened here with how consistent this is to Hooks character. And while Hook ended up stop being afraid of the croc once he got petrification magic, it was because he absolutely knew he was powerful enough to not be afraid, afterwards he proceeded to run away from the croc like usual. Plus I would not trust Jake and the Neverland pirates for scans of this stuff, it very much mischaracterizes Hook and makes him far different from every other version of him. I wouldn't necessarily use this to actually make arguments against something that's consistent to his character, and there's nothing really wrong with it, his character is very deep at its core and it's an important aspect about him. Although yes the Crocodile Crown would at least help him a little with the crocodile problem specifically, but there's a lot more to him..
Peter Pan Cross-scaling
Another topic that's discussed a lot when it comes to Peter Pan discussions in VS, can you use cross scaling? While yes I did include stuff from Kingdom Hearts and Mirrorverse, it was only for arsenal or abilities. That's because compositing Hook is a pretty beloved aspect of him in VS, from what I've heard. Now if you want my personal thoughts on it, I wouldn't really rely on it? Kingdom Hearts only gives Hook some expendable heartless and a summon that will try and kill him (though they are really cool so I can see the vision), and Mirrorverse only possibly amps his mental fortitude and that's really it. They don't give him anything really unique, in fact I think Hook does fine in arsenal and abilities without having to incorporate crossovers since he gets more without them with his own media. Simply put, I don't think Hook needs all this crossover content, he's fine on his own and he arguably does better with just his own material. But that's not to say I don't think adding the heartless isn't cool, I just wouldn't use crossovers as a selling point….but of course those are only my personal thoughts..
But what about Cross-scaling? He must get some really cool stats if you decide to scale him to the crossover media like Mirrorverse or Kingdom Hearts right? Well..no..no not really. So in terms of Mirrorverse, this is actually somewhat elaborated on as well by the VSBA’s Zurg vs Garmadon blog, make sure to go read it! Hook is not displayed or stated to be a real threat in the game's lore, there are characters such as Maui who can pull the sun sure, but there are beings like Genie who's stated to be Omnipotent and Invulnerable, and Zurg himself who can't fully scale to a potential universal feat. While Stellar Magic contains a good amount of worlds in its Cosmology, no one truly scales to it because it's a chain reaction; and we don't see many people physically match its capabilities…especially someone like Hook. You could scale Hook to Maui's sun feat ig, but it's not too far from where Hook should normally scale so using it for scaling is a bit unnecessary..
As for Kingdom Hearts cross-scaling, well this may come as a surprise, but Hook wouldn't scale too much. Firstly Hook himself fully scaling to the Kingdom Hearts cast is a bit odd, throughout his appearances he relies on his heartless fighting for him, running away from them or any other enemy heartless, and using Terra to guide his path and fight for him. It's pretty consistent that he can't match up to the cast's full power so I wouldn't rely on the scaling in general. But also Hook wouldn't scale to the very impressive feats in the series as they happen later on in the games, not when Hook's appearance takes place. There's not many impressive things Hook could even scale to if you used the cross-scaling, and if anything he's already far faster than the characters despite the hype brought in for him scaling…so yes not only do I think cross-scaling shouldn't be used, Hook wouldn't actually scale in general..
The Destruction of Neverland & the Neverland stars feat
To give these two impressive feats some context and some potential calcs, we'll have to talk about how the magic of Neverland works. We already talked about how dreams and stories make up all of Neverland, but there is another source of power. You see there is an ancient plant called the Forever-tree which produces the magic that powers Neverland, and if it ever dies out then the magic of magic will fade and so would Neverland itself. Now the big feat Jake's sword does which illuminates the stars of Neverland directly gives a small sapling some magic power, though it's not enough, a chant usually must be involved to raise the Forever-tree and make it grow; which will make the magic of Neverland be completely restored. So we can scale the star feat to Neverland itself as Neverland is physically powered by the very magic that sprouted the Forever-tree. You may ask how legit the feat is since the Stars appear to be close to Neverland, so can we even use it? Well the answer to that is that it's just a weird perspective in the scene, we do actually see that the Neverland stars are actually in the night sky. Also we see Jake use this sword which got amped via becoming captain to battle Lord Fathom, who Hook at the very least downscales to since everyone else goes into combat with him in the final battle.
So how can we even scale Peter Pan characters to this feat? Well in his final plot to get rid of Peter Pan, Hook made a very very large bomb that inhabited skull rock, this would be the most destructive thing Hook has. This bomb was stated by Hook to destroy all of Neverland, just everything that Peter holds dear, Hook wanted to destroy everything; and Tink directly survives it point blank. How can we even assume Hook actually has the ability to destroy Neverland? It's actually confirmed multiple times that Hook could actually destroy all of Neverland, the ancients of Neverland who are all knowing even stated that Hook would destroy all of Neverland and its “world", even when the bomb went off the narration stayed "the world went black”. But what is Neverland? Depending on the interpretation, it's either the actual LAND itself, and according to others it's the whole world. For the latter, the ocean is called the “Neversea", and there's a ton of islands that are explored in the world that are considered part of Neverland.
Because of these interpretations, we'll first calc the Neverland Star feat just for scaling, then we'll make 2 calcs for Neverland's destruction; one for the NeverLAND itself, the other for the world that is constantly referenced. The star feat itself is easy to calc, since it moves 3 stars then you gotta multiply the GBE of a star x3, which would get around 136.066 Quettatons, or Star Level. A possible end for the destruction of Neverland gets 591.62 Kilotons, or Large Town. And the world destruction would apply the GBE of a Star since Neverland is a star, so it would also be around Star Level. Overall, Captain Hook and Peter Pan characters are Star Level and Billions C.
Favorite Matchups:
Now this won't be a normal section for discussing Hooks matchups, they will be separated in 2 sections. The first section is dedicated to "Base Hook” matchups, which are MUs that work best with a non comp Hook, so no Mirrorverse, Kingdom Hearts or Jake and the Neverland pirates. Just cuz his magic stuff might be a bit much for a fight (and he loses a lot of them) and people may prefer a more grounded Hook battle, so these are matchups and that are more fun for a normal Hook!
Standard Hook
Arpeggio (Sly Cooper)
"Immortality! Immortality is what I seek! The other Klaww Gang members were much too short-sighted, they were satisfied using the Clockwerk Parts to drive their various trivial schemes. But not me, no, I saw them for what they really were – the keys to life eternal!”
Arpeggio, the Parrot Pirate of Sly Cooper, chief inventor and leader of the Klaww gang. His desire for immortality comes from his bodily insecurities, and he's willing to do anything to obtain eternal life and avoid death. Both of these rapscallions are pirate villains to a sly hero, leading a crew of deadly misfits on a flying ship. They both desire power and desire avoiding death caused by their insecurities and fears, they're great at manipulating others into doing things for them. In terms of personality they tend to act like they're superior to everyone else, but can be pathetic when they're on the losing side. You can have a fun ship fight with the flying blimp, a group fight with Hook's men and Arpeggio’s toucans with jetpacks and blasters. Not to mention have Hooks more impressive crew-mates fight the KLAWW gang; which consists of Dimitri who has a speargun and an electrical blast ring, Rajan who can shoot electric blasts and is skilled in close ranged combat, The Contessa who spawn small spiders and hypnotize people, and Jean Bison who's a brute force tank. Generally it just sounds like a lotta fun with an easy to explain dynamic. The issue however is that Arpeggio himself cannot fight, and doesn't really fight in general, plus Arpeggio only has 7 minutes worth of screentime. But it's a simple fun time and I think it's a pretty fun alt for Captain Hook!
Rouxls Kaard (Deltarune)
“I am Rouxls Kaard, thou're greatest adversary!”
The Duketh of Puzzles! The royal darkner from the Cardeth Kingdom! You love him, you love to make fun of him, it is the Butler Supremeth himself…Rouxls Kaard! They are infamous adversaries to the group of heroes in fancy attire, they are egotistical dolts who give themselves the greatest of names despite not being as great as they say. Their pride gets shattered a lot because of their humiliating defeats, and absolutely cannot be trusted. They are of course extremely persistent and will keep trying to continue with their plans despite their constant humiliating defeats and pride being destroyed. The banter speaks for itself as I have just mentioned that they are very egotistical but can be massive dolts, and have funnily expressive language. It would be really funny to have slapstick by making Hook attempt to quickly go through the poorly made puzzles, which has a lot of potential for comedic moments between the two. And there's the funny parallel of Rouxls desperately trying to be a right hand man, while Hook is a Pirate captain who tries to trick people into joining his crew so he could use them for his plans.
You could have Hook say that Rouxls is unfit to be his right hand man, calling him pathetic, breaking Rouxls’ ego and enraging him into engaging in combat. The fight dynamic could also be fun, Rouxls of course having a mini ship and dressing up as a pirate with a pirate sword and having his own men (even if he tricked them into working for him). Rouxls’ falling boxes and laser snakes vs Hooks mini cannons and guns, the Trash Machine rockets vs Hooks explosive boxes, both have boomerang swords, a bunch of projectile attacks, one of Hook's crew-mates legit has a knife bullet hell lmao which can match Deltarunes fight mechanics. Rouxls' Shadowguys of course fight more of Hooks crew, and you can have the defeat of either be absolutely humiliating. It's just tons of fun, it's simple yet can work really well. The only issue is that Rouxls can't really bounce off the flying ship and doesn't usually fight himself, although you could have the entire fight take place on the Jolly Roger!
Treasure Knight (Shovel Knight)
“My gems... My vessel... My ocean. Your very presence tarnishes."
In the world of Shovel Knight, there are many individuals filled with greed and love for their treasure, however one of them is arguably the most treasure-obsessed adversary, and they're part of the Order of No Quarter. Treasure Knight! This underwater menace is the Financier of the Order, he rules the ocean as Captain of the Iron Whale, an underwater vessel. His beloved home is the seal floor itself, where he spends all of his days hunting down ancient relics! Both are very greedy captains of ships who plunder the sea trying to find treasure and ancient relics. They are prone to rage and will engage with anyone who attempts to stop all of their power claiming escapades. While they are very greedy, they are much smarter than they appear. They can be very smart and strategic when it comes to their plans, and will go on very dangerous ploys in order to claim the vast oceans as their own territory. The dynamic could be very fun of course, both have projectiles such as multiple types of shooting cannons, grapples to steal items or move quickly, throwing anchors and heavy objects, bombs and other explosives, ways to fly in the air, and have a fun crew and support options to use in battle.
You can have them fight over gems, an ambient relic, or a treasure chest and attempt to steal it from the other, you can have very funny and comedic moments from banter and the fight progression alone. The fighting setting can switch between the top of the Jolly Roger and its extensive interactions, and inside of the Iron Whale where Hook can face many adversaries, and you can have Treasure Knight do the same on the Jolly Roger. You can have Hook and his crew fight through the many sea creatures and enemies, and even the mages in the Iron Whale. The entire fight could be in a fun video game style, and there's a lot you can do with its dynamic. It's simple fun and has a really neat vibe to it. The only issue is that Treasure Knight can't bounce off the flying ship and generally doesn't do much against Sword combat, although you could make it work with Shovel Knights game mechanics and how the combat works!
INTERMISSION
These next two matchups are my personal favorites for this category, they focus on 2 separate sides of Hook's character. While both have similar dynamics, one focuses on the goofy screwup side of Hook, the other focuses on the deceptive and cunningly devious side of Hooks character; which matchup you prefer depends on what you prefer for his characterization in general
Captain Don Karnage (TaleSpin)
“But when next we meet, beware the great pirate, Don Karnage!”
Remember the Jungle Book? So did I! I loved that movie. But did you know that it had a spinoff series? Where Baloo was an air pilot hero who worked for a cargo company, constantly foiling the plans of a villainous wolf, a villainous rapscallion. This vile enemy was a pirate, but not just any pirate, he led a new age of pirates called the Air Pirates! He leads a constant plot to get over the border of Cape Suzette to plunder it, but his plans can never and probably will never succeed. Karnage has a secret hideout on pirate island, located inside a volcano somewhere near Cape Suzette (so we already have a neat way the fight could start hehe).
Both of these never-ending pirates are larger-than-life, dramatic villains who love the sound of their own voice, can sail flying ships, and thrive on making a big show out of everything. They act confident and in control, but underneath all that swagger, they’re actually pretty insecure; Hook’s of course got his crocodile paranoia, and Karnage is always worried about losing his position as leader. They both have their obsession with taking down the heroes, yet somehow, they always end up being outsmarted in ways that make them look ridiculous. Captain Karnage is a pirate of honor, having a sense of honor in combat and sense of gratitude; Hook on the other hand always keeps his eyes on the prize.
The banter is, well, legendary. They’d start off trying to outdo each other with fancy words and dramatic speeches, each convinced they’re the most refined and intimidating pirate around. They’d constantly try to one-up each other in style, vocabulary, and “pirate etiquette,” while insulting each other’s ships, outfits, and crews. Hook would mock Karnage’s airship for being “ungentlemanly” compared to a proper galleon, and Karnage would laugh at Hook’s fear of a “little toothy lizard” while conveniently ignoring his own cowardice in tight spots. They would battle each other in swords, use guns, battle using their air ships with cannons and more artillery.
The flying planes could bounce off the arsenal Hook's crew has, and Karnage’s lightning gun against Hook's other projectiles. Both are very crafty and manipulative, though their ego’s and anger often get in the way, and they have a knack for strategy. And of course both have extensive crews that could battle each other, which would also be very fun. As an added bonus, this matchup has a legacy as they have actually met and fought before!!
Of course the matchup isn't perfect, Karnage doesn't really have a vast arsenal to match Hooks own vast arsenal, not to mention the fact Karnage is strictly an air fighter. But it's still a very very fun matchup and really highlights Hooks comedic moments and his great banter potential!
Baron Dark (Skeleton Warriors)
“You've won this battle, Legion of Light. But I shall live to fight another day! I always do…”
There is a fabled legend, of a powerful artifact called the Lightstar Crystal, whose very power could change the world, whether it's in light or darkness. A selfish and cruel Nobleman named Baron Dark wanted to cover the world in darkness, powering the lands of Luminaire. During an attempt to steal this artifact battling a selfless hero, the crystal was split into two, and Baron absorbed its evils, becoming the very first Skeleton Warrior. An immortal living dead creature who transformed all his forces into the same kind of monster. Baron became obsessed with defeating the Legion of Light, who pestered him and constantly interrupted his take-over of lands beyond, and he would keep trying to hunt this artifact down to finally defeat his enemies and take over the lands!
Both of these cruel individuals are super dramatic, love making big speeches, and carry themselves like they’re the classiest villains around, even when they’re doing things that are completely over the top. They’re obsessed with the idea of control, Hook wants to keep his power over Neverland, and Baron Dark is all about ruling through fear with his skeleton army. Not only that, they are obsessed with defeating the adversaries that defeat them and humiliate them so much, and they are obsessed with finding the power to take over the land! They are masters of manipulation, using intimidation, wordplay to lure into traps, and false promises to trick others into going against their morals. They'll convince those that are desperate that joining them would give them power and security, then twist it so they're under their control. They’re also cruel in very calculated ways, toying with their enemies, but use their manipulation in opposing ways.
Their banter would be very devious, dripping with smug one-liners, insults disguised as compliments, and constant jabs at each other’s style of villainy. They’d constantly challenge each other’s methods; Hook mocking Baron Dark for being “brutish” and lacking refinement, while Baron Dark would laugh at Hook for hiding behind manners instead of just crushing his enemies. Hook might make snide remarks about Baron Dark’s appearance, calling him a “walking anatomy lesson,” while Baron Dark would twist the knife by pointing out Hook’s missing hand every chance he got. Both have lots of comedy and lots of dark comedic moments via cruelty and incompetence. In a potential cross between the two, they’d be more focused on outwitting each other than actually completing whatever scheme they were working on. If they were after the same prize, they’d both set traps for each other mid-mission while pretending to be “allies.” The whole thing would be a war of wits versus brute intimidation, with both convinced they’re the superior mastermind…
It would be an almost unending fight, a mix between Hooks tenacity and persistence vs Dark's inability to truly die. You can have Hooks large crew fight Dark's skeleton army, have them battle with swords and guns, have multiple weapons bounce off each other via knives and Darks battle-axe, have Darks flying ships battle Hooks flying ships and all the artillery it has, make them battle with their explosives, and you could give Hook the magic rings for rule of cool so he could battle Dark's Super Mode. You can have Dark creating a volcano while Hook creates a mountain and raising a bunch of ships to combat the skeleton army, and even have Dark attempt to invade Hook's mind to taunt his fears of death, while Hook breaks away at Dark's longing for immortality. The only issue is that Dark isn't really sea-themed in any way to make him at least comparable to a pirate, but a pirate fighting a Skeleton makes up for it!
Composite Hook
King K. Rool (Donkey Kong)
“I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more."
Y'know what they say, every Nintendo game needs at least one villainous king, fortunately the Donkey Kong series has one of the most infamous kings of all time! King K. Rool, King of the Kremlings! King of crocodile Isle! Lifelong rival and enemy of the Kongs, and will do whatever it takes to rule over the world! No- the Universe! This killer croc has repeatedly tried to steal the Kong's bananas, whether it was to stop scurvy, turn it into gold, or starve the Kongs. He's attempted to reach absolute power many times, even by collecting ancient powers to rule the world. Now a bit of a disclaimer, I am not the biggest fan of this matchup. It's only personal preference, anyone could like it really, I just personally don't like it too much. I'll still talk about the matchup and its connections and how the fight could work, but I'll also voice my personal issues with the matchup. Once again, this is only my personal preference so don't get mad at me..
These two are over-the-top, egotistical, theatrical villains with a flair for big schemes. They have obsessive rivalries, go through repeated humiliation, command a crew, and are very persistent. Now I am fine with having a simple Hook matchup, I've already brought up a couple matchups that do this. However I'm not a fan of K. Rool matchups that completely label him as a pirate and make his dynamic pirate-like. K. Rool is pure slapstick video game villainy; his motivations and logic bend around whatever silly plot the game needs. He can be a pirate, a scientist, a boxer or a space conqueror. But all and all he's a king, which I would like to highlight. Plus K. Rool is brute force-dressed up with flashy costumes; he’s loud, destructive, and often doesn’t plan beyond “take the banana hoard” or “smash Donkey Kong.” I think a Hook matchup should at least cover that he's strategic or is a deceptive manipulator, but that's just me..
Hook is just a very skilled swordsman with some cleverness and intimidation factor. In a straight fight, it’s wildly one-sided unless Hook rigs the environment in his favor, which he can't. This would make their “battle” feel less like a duel of equals and more like Hook trying not to get flattened. And it's not even because of stats or anything, Hook has never been a hand to hand fighter, he's only used his sword, his hook and guns. K. Rool is a 12ft brawler who mainly punches and stomps and creates shockwaves along with it, and his main projectiles are gigantic cannonballs with massive AOE. I don't think you can have Hook in a base fight at all, it just wouldn't really work, you'd have to resort to Hook's magic which feels a bit of a waste? Not using Hooks main fighting style of his normal gear at all doesn't sound like using THE Captain Hook, it feels like overloading on the magic just to make the fight feel fair. Also making the main shining point of the matchup be that K. Rool is a crocodile and Hook would be terrified of him because of his trauma sounds, well, off. I'm not the biggest fan of that comparison. Especially since K. Rool isn't the type to use that to his advantage so there's not much thematics to it, so all of it is just K. Rool having the absolute physical advantage and Hook being absolutely traumatized.
Generally I feel like it's a bit too surface level for both, I think you really gotta bridge some gaps to make them work for each other, and this is as someone who has researched K. Rool before. There are some fun arsenal interactions between K. Rool’s size manipulation and Mammoth Magic, K. Rool’s copter and Hook's whirly hook, the submarines, their bombs and explosives, and Hook's witch powers with Crystal Coconut. Though as you can tell it's not really that fulfilling for either characters, especially with how much K. Rool has? In terms of crew fight, even if you give Hook the Heartless, his crew, and crocodiles; K. Rool had hundreds of Kremlings all that vary in abilities and equipment, that all range in size to even massive in size. K. Rool has a bunch of giant mechs and robots, a ton of giant flying ships, a space station, can summon meteors, use his giant laser that can blow up islands, can zoom through space at top speeds, and with the Banandium Root he could environmentally manipulate an entire city and summon Kremlings and massive golden monsters all over it. Even with the magic artifacts I just don't see the fight feeling fair at all, either you gotta completely rely on Hooks magic artifacts or you gotta low-ball everything K. Rool could do…but as said before, these are just my personal thoughts..
Ursula (My Little Mermaid)
“Poor unfortunate souls! So sad! So true!"
Ah, we're finally putting Hook up against an actual Disney character…about time! When it comes to the dangers of the ocean, only some creatures can rule over the vast seas we live on. Some sea creatures are plagues upon the ocean, creatures like the villainous sea witch Ursula! She strikes deals with the poor unfortunate souls who believe she can make their dreams come true. She was once a resident of King Triton's palace, until she was banished and exiled by his order. She would vow revenge, and she would vow that she would become the ruler of all seven seas! Both are power-hungry manipulators who feel they’ve been wronged and want control back, not just for revenge, but to feed their egos. Hook’s driven by his refusal to let go of the past, clinging to a grudge against Peter Pan because he can’t stand the idea of losing. Ursula’s got that same obsessive streak, scheming against King Triton because she believes she deserves the throne; and she’s not afraid to twist deals and exploit weaknesses to get there.
They also share a flair for drama; Hook with his polished, theatrical speeches and Ursula with her larger-than-life, show-stopping personality. They thrive on control, bending others into pawns in their games, and both ultimately create their own downfall because they just can’t stop pushing their luck. Underneath all that charm and bluster, they’re two sides of the same villain coin: clever, manipulative, and unable to let go of the one thing they think they’re owed. Thematically, both represent the corruption of potential. Hook could be a great leader and sailor, Ursula could be a powerful force for balance in the ocean, but both let pride, vengeance, and a hunger for power consume them. Their stories become morality plays about self-destruction; how holding on to a grudge can make you miss the life you could have had, and how the “villain” mask you put on can eventually become your real face.
In terms of banter, both would only thrive on ego and theatrics. Hook’s banter would have a puffed-up formality mixed with dry, cutting insults; or he’d probably try to “outwit” Ursula with overly grandiose pirate metaphors. While Ursula would roll her eyes at his theatrics and cut straight to the bone with mocking, sing-song sarcasm. There's of course the funny comparison of a group of pirates battling a sea monster, which both characters have done before. It’d be like mixing the verbal fencing of Pirates of the Caribbean with the sass of a Disney Villains musical number; half of the “fight” would just be them trying to out-insult each other before the actual battle starts. You could definitely play with the pirate vs sea monster archetype. Both are rulers in their own waters, are outcasts with a vendetta, and you could show some irony of their archetypes.
I will admit this is mostly a contrast/parallel matchup, but it's a really fun one! You can have a normal battle between Ursula and Hook via his swords and the Trident. You can use Hook's normal arsenal to bounce off Ursula's versatility, and of course give Hook his elemental magic relics to fight off Ursula's own lightning and fire magic abilities. They could attempt to manipulate the other, have a battle between the Heartless, the Crew, and the Crocodiles vs Ursula's magic objects, Dark Mermaids and the sea hybrids, use the witch powers and magic rings to battle Ursula's dark tentacles and mist, and have them both conjure storms and manipulate the waves of the ocean. As said before it's not a traditional battle for Hook, but it's very unique, and it's fun!
INTERMISSION
These next two matchups are my personal favorites for this category, they focus on 2 separate sides of Hook's character, one on his deeper themes, the other on his devious and villainous nature. Which matchup you prefer depends on what you prefer for his characterization in general!
Captain Zahab (Seijuu Sentai Gingaman)
“I'll send each and every one of you to hell!!"
Hey, have you seen Power Rangers? Cool cool, do you know who Captain Mutiny is? Forget him! This is the main antagonist of Seijuu Sentai Gingaman! Captain Zahab, leader of the Space Pirates Balban, the master of Daitanix and the Earth Demon Beast! Zahab learned the means to become immortal, as he faced death and became absolutely afraid of it. Zahab gathered many many followers by promising eternal life, and he would attempt to gain the power he needed for his end-goal. This of course resulted in him getting his hand cut off and replacing it with a Hook, holding hatred to those who did it.
Both of them are cunning pirates who can sail through sea and space with a pirate crew, they are captains who thrive on fear and control, running their crews like iron-fisted dictators while chasing a goal that’s way bigger than just “treasure.” While both pretended their reasons were petty revenge, both are obsessed with keeping themselves alive in unorthodox ways, making them unwilling to accept the natural cycle of life by attempting to capture what could possibly make them never face death.
Hook’s fear of the crocodile is really fear of time catching up to him, and Zahab’s decaying body forces him to rely on draining others to keep going. They’re cunning manipulators, always scheming behind the scenes while letting their minions do the dirty work, but they also have that flair for drama, making every threat sound like a grand speech. In the end, they’re both symbols of the same thing: power-hungry captains trying to cheat the inevitable, clinging to control and pride even as it destroys them. Both Hook and Zahab carry absolute grudges that end up defining their whole existence. Hook could have just let go and lived a pirate’s life in peace, but his obsession with Peter, and what Peter represents keeps him locked in a cycle of revenge. Zahab's hatred towards the Gingamen becomes personal to the point where victory isn’t just about survival, it’s about punishing his enemies.
With the irony of the people they hate so much taking away their hands that they would replace them with a Hook. For Hook, the hook is a literal mark of his feud with Peter; for Zahab, the mechanical arm is tied to the battles that fuel his hatred. The hatred in their hearts blinds them. Hook can’t see that some form of truce with Peter might give him the stability he wants. Zahab can’t accept that there’s no true way to live forever and that draining worlds is just delaying the inevitable. Both are deniers of reality, holding on to power and control instead of adapting or finding peace. They’re both leaders who could step away from conflict, maybe even find a way to live out the rest of their lives without constant war, but they’re so consumed by pride, bitterness, and denial that they’d rather burn themselves out chasing revenge than admit defeat. In a way, they’re not just fighting enemies; they’re fighting the idea of change itself.
They would have unique banter, their banter would be a mix of sharp wit, theatrical arrogance, and simmering contempt. They'd constantly needle each other over leadership style, Hook mocking Zahab for being more of a warlord than a true pirate, and Zahab mocking Hook for wasting his life on a personal vendetta against “a child.” Hook would smirk and accuse Zahab of being no better, still chasing “space farmers with swords” while pretending it’s about something greater. (Wow I'm wording these banter ideas very similarly, am….. unoriginal?....😭). I think the silliness of the Sentai series could blend well with the silliness of Peter Pan, but also you could have a lot of serious or dark humor moments with Hook.
Despite Zahab being more serious, you could definitely use Hook's more comedic nature to actively attempt to aggravate Zahab or keep him on edge. You can have somewhat playful banter that shows that neither of them actually wants peace; they both need the chase because it defines them. Hook would turn it into a joke while Zahab frames it as a grim truth, almost attempting to show Hook the truth like what Wendy did with Hook in the novel. You could even have a more philosophical exchange where they recognize each other’s flaws; but mock them instead of addressing them. Their opposing natures and forms of banter could hint at how similar they are underneath the surface.
As said before funnily enough with Dark Baron, It would once again be an almost unending fight, a mix between Hooks tenacity and persistence vs Zahab’s inability to truly die. Both having powerful swords and Hooks, Zahab using his strength and Hook using his agility in combat, focusing on their absolute dedication to victory instead of defeat. Zahab can use his cannon arm while Hook uses his own artillery and projectiles, even his own Hook cannon arm. Zahab can emit electric blasts from his mouth while Hook could use his own elemental artifacts. Zahab commands the Balban pirates with ruthless efficiency, planning monster attacks, resurrection schemes, and tricking his own generals when needed.
Hook commands his pirate crew and the Heartless, summoning more pirate ships and bringing in crocodiles to symbolize him using his fears as a weapon. Their flying ships could battle each other, Zahab has a floating pirate castle which he uses as a fortress and a weapon, Hook can raise mountains and create storms in counter; or he could use the heavy artillery from his ship. Zahab resurrects or summons cosmic beasts like Daitanix and the Earth Demon Beast to crush his opponents. Hook can bounce off of it via his dragon form and mammoth magic, which can also bounce off Zahab's force. Their emotional fragility could definitely come into play depending on who wins this battle…
Captain Flameheart (Sea of Thieves)
“"This world has gotten so much weaker... Festivals! Alliances! Squabbling over trinkets! I judge it unworthy. But know this, pirates. Know this, merfolk. Know this, Sea of Thieves... I have returned, and the fires of my vengeance shall consume you all!”
Welcome to the Sea of Thieves, the vast lands and oceans full of pirate leaders, crews, and factions. In this world, you either join a crew, or you become the Captain. Pirates in this world can pick up quests and voyages from various companies, sailing to various locations to find buried treasure, transporting various Trade Goods, battling Skeletons or hunting Animals, Fish and other beasts. But out of the many marauders in the sea, the skeletal Captain Flameheart is the most dangerous! He and his crew swore no allegiances, not even to the Pirate Lord, and gloried in the thrill of their many battles on the waves. The stronger their opponents, the better. After a deadly battle and facing death, Flameheart would be resurrected in a skeletal form, his love of battle has grown into an all-consuming obsession with war and conquest. He believes it is his right to rule the Sea of Thieves, and will stop at nothing to assert his dominance and plunge the region into a neverending conflict!
Both of these pirate captains aren’t just out for gold and treasures; they’ve got personal vendettas and this obsessive drive that makes them feel more like forces of nature than just “guys with ships.” Hook is a cunning, classy, theatrical, and totally unwilling to let go of his grudge against Peter Pan. Flameheart’s got that same commanding presence, but it’s cranked up into supernatural territory; in the Sea of Thieves lore, he’s this undead pirate warlord who’s not just chasing treasure but trying to dominate the seas themselves, bending crews to his will. They they both embody that idea of a pirate who’s larger than life and almost mythic—Hook as the timeless boogeyman of Neverland, Flameheart as the legendary scourge of the Sea of Thieves. They both thrive on intimidation, manipulation, and charisma, using fear as much as firepower.
And while Hook plays the refined gentleman pirate and Flameheart’s more the terrifying ghost king, they share that theatricality in how they present themselves—big speeches, grand entrances, dramatic threats. In a way, they’re two sides of the same coin: Hook’s the human legend who won’t die, Flameheart’s the legend who already did but came back stronger. Both are symbols of the endless, dangerous lure of the sea and the kind of enemies you can’t just beat once and be done with—they’re always coming back for one last battle. Hooks entire life is warped around his fixation on Peter Pan; not just wanting him gone, but wanting to win against him in a way that restores Hook’s pride. It’s about proving himself as much as it is revenge. In Sea of Thieves lore, Flameheart is locked into an ongoing battle with the Pirate Lord Ramsay Singh, who is basically his Peter Pan equivalent. The Pirate Lord thwarts his plans, steals glory, and stands as the embodiment of everything Flameheart wants to destroy. Just like Pan keeps Hook from ever fully “winning” in Neverland, the Pirate Lord keeps Flameheart from fully conquering the seas.
Both are extremely prideful and theatrical, needing to maintain an image of dominance. Hook’s ego can get him into trouble; his obsession blinds him, and insults to his dignity hit him harder than actual physical blows. Flameheart’s arrogance is just as much a flaw. He underestimates enemies, assumes his legend alone will win battles, and when someone challenges him, he takes it very personally. Hook’s big personal fear is time catching up to him; symbolized by the ticking crocodile, and the idea that he’s losing control over his legend, power, and fate. Flameheart, in a way, has the same fear. His whole backstory in the novels shows him afraid of dying an ordinary pirate, forgotten by history. Even when he gains his ghostly immortality, it’s still about keeping his grip over the Sea of Thieves and not fading away in the face of newer pirate legends. Both actively reject “retirement” or moving on, because they can’t exist without the conflict. While the Pirate Lord is the most direct Pan stand-in, other Sea of Thieves lore figures (like certain heroic player crews in the books/games) also fill that role: free-spirited, untamed pirates who thrive on adventure for fun rather than power. That’s very “Peter Pan energy”; carefree, resisting the tyranny of someone trying to “own” the seas.
Hook is written as if he’s meant to be eternal in Neverland, always coming back in some form to make another plan to defeat Pan. Flameheart literally is eternal now, but even before that, his focus was on building a legend so great it would survive beyond his death. If you look at it this way, Hook is almost like the mortal version of Flameheart; a man still bound by time, desperately fighting to stay relevant; while Flameheart is what happens when a pirate gets the chance to break free from time entirely and becomes a curse instead of a man. If Hook and Flameheart ever crossed paths while both trying to dominate the seas, the banter practically writes itself, because their personalities clash in just the right ways. Hook’s ego, wit, and occasional bumbling nature versus Flameheart’s theatrical gravitas and burning arrogance would create a constant back-and-forth of mockery, pride battles, and low blows.
Both are trying to unite (or crush) pirate fleets to rule the seas. Hook’s approach is cunning, manipulative, and more about personal vendettas than grand conquest. Flameheart’s is a scorched-earth campaign, burning ports and bending pirates to his will through sheer terror. Both think they are the rightful "King of the Seas." Neither can stand the idea of the other even existing in their territory. Hook hears about Flameheart’s ghostly immortality and is both fascinated and insulted that such a "gaudy specter" gets more infamy than he does. Flameheart hears of Hook’s obsession with Peter Pan and openly mocks him for being “chained to a child” instead of chasing true power. Hook is quick with verbal jabs, but Flameheart’s replies cut deeper because they attack Hook’s insecurities. Flameheart would absolutely taunt Hook about the crocodile/time, maybe even summon something similar through his magic just to unnerve him. Hook would retaliate by mocking Flameheart’s inability to truly die, implying that he’s “too afraid to face the afterlife” or “can’t stand to be forgotten.”
In terms of how you can mix Hooks comedic moments with Flameheart, Hook can have over-the-top dramatics in response to Flameheart’s threats (fainting, screaming at the sight of ghost ships). Getting into fights with Flameheart’s undead crew and accidentally winning in slapstick ways. Mistaking Flameheart’s magic for cheap parlor tricks and loudly announcing he’s “not impressed,” only to get blasted overboard seconds later. Hook tries to make a grand speech to rally pirates against Flameheart… only to be interrupted by the distant ticking sound (Flameheart’s doing), causing Hook to scream, dive for cover, and emerge pretending it was “all part of the plan.” Hook brings levity and snark, Flameheart brings intimidation and gravitas; creating a balance of humor and tension in every exchange. But you can also have Hook stop with the games, stop with the jokes, and finally turn serious and match Flamehearts manner. Flameheart can use Hook’s own theatricality against him, twisting his comedy into a weakness, he has sarcastic put-downs delivered with grand pirate flourish, exaggerated villainy, and Irony and mock gallantry. Flameheart might do “magnanimous” gestures that are secretly humiliating, but seeing Hook rise up from it only makes it even better for both sides.
Flameheart exists as both a physical skeleton lord and an astral spirit tethered to his skull, you can have a sword and projectile fight with the physical form and even have a funny fight between his spirit and Hook's shadow. Through the Blade of Souls, Flameheart commands fire, binds and seals souls, corrupts flesh into skeletons, and can unleash explosive attacks or even levitate opponents. This can bounce off Hooks ice magic (because fire vs ice), Hook's ability to summon corrupting heartless, use all of Hook's explosives, and certain gadgets he has. Flameheart leads legions of spectral and skeletal minions, spreading a skull-and-flame curse across the seas. Hook once again having the Heartless who can fight the ghosts, having his versatile crew who can fight the skeletons, and even summoning extra ships for himself to counter Flameheart doing the same. Flameheart can even traverse between the Sea of the Living and the Sea of the Damned, and can even warp reality or create pocket realms. Which can bounce off of Hooks magic page which can warp Neverland into other realms, and lets him escape into the other world and leave his own. Flameheart controls elemental forces, conjures weapons, manipulates souls, burns living flesh, and even distorts morality; turning others to piracy. Hook can manipulate the winds, storms, and waves, has his witch abilities, and the golden Hook which can turn anything into gold. They both have large ships with many cannons, magic artifacts, curses, Flameheart can make fortresses rise while Hook can make mountains rise from the ocean, Hook can become a dragon to terrorize the Ashen Dragon ship, and his mammoth magic allows him to counter the ship fleets Flameheart summons or his giant floating skull form. Flamehearts machinations even made Megalodons emerge, so those could fight the crocodiles. There's just so much you could do in this fight and it would be a great time.
Credits:
Thank you Stars for calcing the Peter Pan feats!
I'm not going to lie this blog is... I'm just going to say I'm really iffy on it. There's a lot that I disagree with and stuff I think should've been included that was just missed entirely.
ReplyDeleteThis blog was really good, formatting could be a litttttttle better but you got basically everything; Jake & the Neverland Pirates hard carrying frfr.
ReplyDeleteI think peeps really need to understand Hook scaling to KH and Mirrorverse stuff doesn't really... help him out all that much-- Hook is a fraud in Mirrorverse and would get similar star-level stats and in KH he literally fights BEGGINING OF SERIES SORA.... when he meets Terra he literally has him do all the work for him... and Sora couldn't even beat the X-Blade's power alone to begin with he literally needed help from two other people... idk there's a LOTTT that just heavily fucks with the scale chain.
Irrelevant lol
DeleteThis was a fun analysis blog, although the composite has some really funny tonal whiplash. "Hook had stolen boyhood and an intense fear of death, knowing he will always eventually die... anyway here's Jake and the Neverland Pirates"!
ReplyDelete